The Overdrive system is a fairly simple concept, but one that adds a layer of complexity to traditional turn-based combat. The Dream Eater is no match for my Explosive Shot! This might not sound like a brand-new concept, because it isn’t, but switching out characters does greatly affect the truly original gameplay mechanic of Chained Echoes: the Overdrive system. When you have a party larger than four members, you can place them in specific formations, so you can switch out characters from the front and rear lines. First off, with the inclusion of so many characters, your party size can range anywhere from a single character to up to eight in one party. It is, to a certain extent, but it does also have a few features that shake up the formula a bit. All the basic tropes are present, but at least they do manage to subvert expectations enough to keep them from feeling stale.Īt first glance, Chained Echoes appears to be yet another turn-based RPG. There are quite a few others as well, but you get the idea. ![]() Then of course, there’s also the young warrior, Glenn, who feels lost after failing an important mission. There’s an assassin femme fatale, Sienna, who seems to be only in it for the money, but actually has a soft side. ![]() There’s the brave princess, Lenne, who’s just trying to learn what she can about her people from beyond the castle gates, so she can best understand how to help them. ![]() Nearly all of the standard tropes are here, but thankfully, not to an annoying degree. Chained Echoes follows several heroes over the course of its epic adventure.
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